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Autor Thread - Seiten: > 1 <
000
07.03.2010, 10:25 Uhr
noxman



Wollte mal fragen ob einer lust hat einen Jamlegend.com bot zu basteln. Source Code habe ich bereits (mit mehr oder weniger kleinen fehlern). Wer noch Fehler findet kann sich ja mal melden. Ich hab mit C++ gar nix am Hut ich habe den Code von einem Freund. Wäre cool wenn das einer für mich machen täte. Und noch eine Frage: gibt es schon andere bots für jamlegend die euch bekannt sind?


C++:
// JamBot is a bot especially for www.jamlegend.com
// it uses simple color detection for actions

#include "stdafx.h"
#include <iostream>
#include <vector>
#include <utility>

#define VK_1 0x31
#define VK_2 0x32
#define VK_3 0x33
#define VK_4 0x34
#define VK_5 0x35

struct Vector2D
{
    Vector2D() {}
    Vector2D(float x, float y)
    {
        this->x = x;
        this->y = y;
    }
    float x, y;
};

struct Vector3D
{
    Vector3D() {}
    Vector3D(float x, float y, float z)
    {
        this->x = x;
        this->y = y;
        this->z = z;
    }
    float x, y, z;
};

struct Button
{
    Button(COLORREF c, COLORREF hc, Vector2D p, Vector2D hp, int k)
    {
        color = c;
        holdColor = hc;
        pos = p;
        holdPos = hp;
        locktime = 0;
        down = false;
        key = k;
    }

    COLORREF color;
    COLORREF holdColor;

    Vector2D pos;
    Vector2D holdPos;
    unsigned long locktime;
    bool down;
    int key;
};

class Window
{
public:
    Window()
    {
        hDC = CreateDC("DISPLAY", NULL, NULL, NULL);
        hWnd = FindWindow("OperaWindowClass", NULL);
        Init();
        Run();
    }

    ~Window()
    {
        DeleteDC(hDC);
    }
private:
    COLORREF GetColor(Vector2D pos, int rows , int cols)
    {
        Vector3D rgb;
        int counter = 0;

        if (rows == 0 || cols == 0)
        {
            return GetPixel(hDC, (int)pos.x, (int)pos.y);
        }

        // row oder col == 1 -> -1, 0, 1, == 2 -> -2, -1, 0, 1, 2
        for (int y = -cols; y <= cols; y++)
        {
            for (int x = -rows; x <= rows; x++)
            {
                COLORREF color = GetPixel(hDC, (int)pos.x + x, (int)pos.y + y);

                rgb.x += GetRValue(color);
                rgb.y += GetGValue(color);
                rgb.z += GetBValue(color);

                counter++;
            }
        }

        rgb.x /= counter;
        rgb.y /= counter;
        rgb.z /= counter;
        
        return RGB(rgb.x, rgb.y, rgb.z);
    }

    void Init()
    {
        buttons.push_back(Button(RGB(255, 236, 136), RGB(255, 247, 51),  Vector2D(549, 480), Vector2D(552, 465), VK_1)); // gelb
        buttons.push_back(Button(RGB(236, 148, 255), RGB(246, 96, 254),  Vector2D(589, 480), Vector2D(592, 465), VK_2)); // lila
        buttons.push_back(Button(RGB(198, 255, 130), RGB(201, 255, 50),  Vector2D(629, 480), Vector2D(632, 465), VK_3)); // grün
        buttons.push_back(Button(RGB(255, 146, 134), RGB(255, 97, 100),  Vector2D(669, 480), Vector2D(672, 465), VK_4)); // rot
        buttons.push_back(Button(RGB(151, 211, 247), RGB(146, 246, 255), Vector2D(711, 480), Vector2D(712, 465), VK_5)); // blau
    }

    bool IsColorSimilar(COLORREF c1, COLORREF c2, int maxDistance)
    {
        byte r1 = GetRValue(c1);
        byte r2 = GetRValue(c2);

        byte g1 = GetGValue(c1);
        byte g2 = GetGValue(c2);

        byte b1 = GetBValue(c1);
        byte b2 = GetBValue(c2);

        // größer dem kleineren und kleiner dem größeren
        if (r1 <= Clamp(r2 + maxDistance, 0, 255) &&
            r1 >= Clamp(r2 - maxDistance, 0, 255) &&

            g1 <= Clamp(g2 + maxDistance, 0, 255) &&
            g1 >= Clamp(g2 - maxDistance, 0, 255) &&

            b1 <= Clamp(b2 + maxDistance, 0, 255) &&
            b1 >= Clamp(b2 - maxDistance, 0, 255))
        {
            return true;
        }
        return false;
    }

    bool HasToHold(Button &b)
    {
        COLORREF lineColor = GetColor(b.holdPos, 0, 0);

        if (IsColorSimilar(lineColor, b.holdColor, 60))
        {
            return true;
        }

        return false;
    }

    void Run()
    {
        // better sleep
        timeBeginPeriod(1);

        while (true)
        {
            for(size_t i = 0; i < buttons.size(); i++)
            {
                Button &b = buttons[i];

                COLORREF targetColor = GetColor(b.pos, 2, 1);

                bool isSimilar = IsColorSimilar(targetColor, b.color, 30);

                if (isSimilar && !b.down/* && (b.locktime + 90) < timeGetTime() */)
                {
                    keybd_event(b.key, 0, 0, 0);
                    // press enter at the same time
                    //keybd_event(0xD, 0, 0, 0);
                    b.down = true;
                    b.locktime = timeGetTime();
                }
                else if(!isSimilar && b.down && /*(b.locktime + 50) < timeGetTime() && */!HasToHold(b))
                {
                    //keybd_event(0xD, 0, KEYEVENTF_KEYUP, 0);
                    keybd_event(b.key, 0, KEYEVENTF_KEYUP, 0);                    
                    b.down = false;
                }
            }

            Sleep(10);
        }
    }

    int Clamp(int val, int min, int max)
    {
        return max(min, min(val, max));
    }

    HDC hDC;
    HWND hWnd;
    std::vector<Button> buttons;
};


int _tmain(int argc, _TCHAR* argv[])
{
    Window wnd;
    return 0;
}



Bearbeitung von 0xdeadbeef:

cpp-Tags geradegezogen


Dieser Post wurde am 07.03.2010 um 10:34 Uhr von 0xdeadbeef editiert.
 
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