001
16.06.2006, 15:01 Uhr
~GastDC
Gast
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// Show - Show the titletip if needed // rectTitle - The rectangle within which the original // title is constrained - in client coordinates // lpszTitleText - The text to be displayed // xoffset - Number of pixel that the text is offset from // left border of the cell void CTitleTip::Show(CRect rectTitle, LPCTSTR lpszTitleText, int xoffset /*=0*/, int nMaxChars /*=-1*/, LPRECT lpHoverRect /*=NULL*/, LPLOGFONT lpLogFont /*=NULL*/) { ASSERT( ::IsWindow( GetSafeHwnd() ) );
if (rectTitle.IsRectEmpty()) return;
// If titletip is already displayed, don't do anything. if( IsWindowVisible() ) return;
m_rectHover = (lpHoverRect != NULL)? lpHoverRect : rectTitle; m_rectHover.right++; m_rectHover.bottom++;
m_pParentWnd->ClientToScreen( m_rectHover ); ScreenToClient( m_rectHover );
// Do not display the titletip is app does not have focus if( GetFocus() == NULL ) return;
// Define the rectangle outside which the titletip will be hidden. // We add a buffer of one pixel around the rectangle m_rectTitle.top = -1; m_rectTitle.left = -xoffset-1; m_rectTitle.right = rectTitle.Width()-xoffset; m_rectTitle.bottom = rectTitle.Height()+1;
// Determine the width of the text m_pParentWnd->ClientToScreen( rectTitle );
CClientDC dc(this); m_strTitle = _T(""); // m_strTitle += _T(" "); m_strTitle += lpszTitleText; m_strTitle += _T(" ");
CFont font, *pOldFont = NULL; if (lpLogFont) { font.CreateFontIndirect(lpLogFont); pOldFont = dc.SelectObject( &font ); } else { // use same font as ctrl pOldFont = dc.SelectObject( m_pParentWnd->GetFont() ); }
CSize size = dc.GetTextExtent( m_strTitle );
TEXTMETRIC tm; dc.GetTextMetrics(&tm); size.cx += tm.tmOverhang;
dc.SelectObject( pOldFont );
m_rectDisplay = rectTitle; m_rectDisplay.left += xoffset-1; m_rectDisplay.top += 2; m_rectDisplay.right = m_rectDisplay.left + size.cx + xoffset; m_rectDisplay.bottom = m_rectDisplay.top + size.cy; // Do not display if the text fits within available space //if ( m_rectDisplay.right <= rectTitle.right-xoffset ) // return;
// We will use avg char width to set max tooltip width int nMaxTooltipWidth = -1; if (nMaxChars > 0) { int nMaxTooltipWidth = (tm.tmAveCharWidth * nMaxChars); if (nMaxTooltipWidth < 0) nMaxTooltipWidth *= -1;
// Rect display to be set to max chars if (m_rectDisplay.Width() > nMaxTooltipWidth) m_rectDisplay.right = m_rectDisplay.left + nMaxTooltipWidth; }
//*************************************************************************************** //Adjust the dimensions of the rect to fit within the client
// Get the coordinates of the parents client area. (In this case the ListView's client // area) and convert coordinates to those of the tooltip. CRect rectClient; m_pParentWnd->GetClientRect( rectClient ); m_pParentWnd->ClientToScreen( rectClient );
// ------------------------------------------------------------------------------ // Use the screen's right edge as the right hand border, not the right edge of the client. // You can comment this out to use the right client as the border. CWindowDC wdc(NULL); rectClient.right = GetDeviceCaps(wdc, HORZRES) - 8; rectClient.bottom = GetDeviceCaps(wdc, VERTRES) - 8; //---------------------------------------------------------------------------------------
//If the right edge exceeds the right edge of the client: // see how much room there is to move the display to the left and adjust the // rectangle that far to the left. If the rect still exceeds the right edge, clip // the right edge to match the client right edge. // // Does the right display edge exceed the right client edge? if (m_rectDisplay.right > rectClient.right) { // establish what is available left shift wise and what is needed int nAvail = 0; int nNeeded = m_rectDisplay.right - rectClient.right;
if (m_rectDisplay.left > rectClient.left) nAvail = m_rectDisplay.left - rectClient.left;
// is there room to move left? if (nAvail >= nNeeded) { m_rectDisplay.OffsetRect(-nNeeded,0); // yes, move all that is needed // increase the size of the window that will be inspected to see if the // cursor has gone outside of the tooltip area by the number of units we // offset our display rect. m_rectTitle.right += nNeeded; } else { m_rectDisplay.OffsetRect(-nAvail,0); // no, at least move to left edge of client // increase the size of the window that will be inspected to see if the // cursor has gone outside of the tooltip area by the number of units we // offset our display rect. m_rectTitle.right += nAvail; }
// Did we move enough? If not, clip right edge to match client right edge if (m_rectDisplay.right > rectClient.right) m_rectDisplay.right = rectClient.right; }
//If the left edge exceeds the left edge of the client: // see how much room there is to move the display to the right and adjust the // rectangle that far to the right. If the rect still exceeds the left edge, clip // the left edge to match the client left edge. // // Does the left display edge exceed the left client edge? if (m_rectDisplay.left < rectClient.left) { // establish what is available right shift wise and what is needed int nAvail = 0; int nNeeded = rectClient.left - m_rectDisplay.left;
if (m_rectDisplay.right < rectClient.right) nAvail = rectClient.right - m_rectDisplay.right;
// is there room to move left? if (nAvail >= nNeeded) { m_rectDisplay.OffsetRect(+nNeeded,0); // yes, move all that is needed // increase the size of the window that will be inspected to see if the // cursor has gone outside of the tooltip area by the number of units we // offset our display rect. m_rectTitle.left -= nNeeded; } else { m_rectDisplay.OffsetRect(+nAvail,0); // no, at least move to left edge of client // increase the size of the window that will be inspected to see if the // cursor has gone outside of the tooltip area by the number of units we // offset our display rect. m_rectTitle.left -= nAvail; }
// Did we move enough? If not, clip left edge to match client left edge if (m_rectDisplay.left < rectClient.left) m_rectDisplay.left = rectClient.left; }
// if the calculated width > maxwidth set above then truncate if (nMaxTooltipWidth > 0 && m_rectDisplay.Width() > nMaxTooltipWidth) m_rectDisplay.right = m_rectDisplay.left + nMaxTooltipWidth;
//*************************************************************************************** // Use a "work" rect to calculate the bottom. This work rect will be inset // slightly from the rect we have just created so the tooltip does not touch // the sides. CRect rectCalc = m_rectDisplay;
rectCalc.top += 1;
/*int nHeight = dc.DrawText(m_strTitle,&rectCalc,0 | DT_CALCRECT | DT_LEFT | DT_NOCLIP | DT_EDITCONTROL | DT_NOPREFIX | DT_WORDBREAK );*/
if (lpLogFont) pOldFont = dc.SelectObject( &font ); else pOldFont = dc.SelectObject( m_pParentWnd->GetFont() );
int nHeight = dc.DrawText(m_strTitle,&rectCalc,0 | DT_CALCRECT | DT_LEFT | DT_NOCLIP | DT_EDITCONTROL | DT_NOPREFIX | DT_WORDBREAK ); pOldFont = dc.SelectObject( pOldFont ); // If this is a single line, shorten the display to get rid of any excess blank space if (nHeight == tm.tmHeight) rectCalc.right = rectCalc.left + size.cx + 3;
m_rectDisplay.bottom = m_rectDisplay.top + nHeight;
// ensure the tooltip does not exceed the bottom of the screen if (m_rectDisplay.bottom > rectClient.bottom) { m_rectDisplay.bottom = rectClient.bottom; rectCalc.bottom = rectClient.bottom; }
SetWindowPos( &wndTop, m_rectDisplay.left-3, m_rectDisplay.top-1, m_rectDisplay.Width()+3, m_rectDisplay.Height(), SWP_SHOWWINDOW|SWP_NOACTIVATE ); SetCapture(); }
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