002
04.01.2004, 20:31 Uhr
(un)wissender
Niveauwart
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Bist du dir sicher? Folgendes Programme (habe ich im Netz gefunden, funktioniert, und untermauert deine Aussage nicht gerade, denn es wartet genau bei accept()). Die Ausgabe "after accept" kommt nämlich nicht, also blockt accept, nicht listen.
C++: |
#include <windows.h> #include <winsock.h> #include <stdio.h>
#define NETWORK_ERROR -1 #define NETWORK_OK 0
void ReportError(int, const char *);
int WINAPI WinMain(HINSTANCE hInst, HINSTANCE hPrevInst, LPSTR lpCmd, int nShow) { WORD sockVersion; WSADATA wsaData; int nret;
sockVersion = MAKEWORD(1, 1); // We'd like Winsock version 1.1
// We begin by initializing Winsock WSAStartup(sockVersion, &wsaData);
// Next, create the listening socket SOCKET listeningSocket;
listeningSocket = socket(AF_INET, // Go over TCP/IP SOCK_STREAM, // This is a stream-oriented socket IPPROTO_TCP); // Use TCP rather than UDP
if (listeningSocket == INVALID_SOCKET) { nret = WSAGetLastError(); // Get a more detailed error ReportError(nret, "socket()"); // Report the error with our custom function
WSACleanup(); // Shutdown Winsock return NETWORK_ERROR; // Return an error value }
// Use a SOCKADDR_IN struct to fill in address information SOCKADDR_IN serverInfo;
serverInfo.sin_family = AF_INET; serverInfo.sin_addr.s_addr = INADDR_ANY; // Since this socket is listening for connections, // any local address will do serverInfo.sin_port = htons(8888); // Convert integer 8888 to network-byte order // and insert into the port field
// Bind the socket to our local server address nret = bind(listeningSocket, (LPSOCKADDR)&serverInfo, sizeof(struct sockaddr));
if (nret == SOCKET_ERROR) { nret = WSAGetLastError(); ReportError(nret, "bind()");
WSACleanup(); return NETWORK_ERROR; }
// Make the socket listen printf("before listen\n"); nret = listen(listeningSocket, 10); // Up to 10 connections may wait at any // one time to be accept()'ed printf("after listen\n"); if (nret == SOCKET_ERROR) { nret = WSAGetLastError(); ReportError(nret, "listen()");
WSACleanup(); return NETWORK_ERROR; }
// Wait for a client SOCKET theClient; printf("before accept\n"); theClient = accept(listeningSocket, NULL, // Address of a sockaddr structure (see explanation below) NULL); // Address of a variable containing size of sockaddr struct printf("after accept\n"); if (theClient == INVALID_SOCKET) { nret = WSAGetLastError(); ReportError(nret, "accept()");
WSACleanup(); return NETWORK_ERROR; }
// Send and receive from the client, and finally, closesocket(theClient); closesocket(listeningSocket);
// Shutdown Winsock WSACleanup(); return NETWORK_OK; }
void ReportError(int errorCode, const char *whichFunc) { char errorMsg[92]; // Declare a buffer to hold // the generated error message ZeroMemory(errorMsg, 92); // Automatically NULL-terminate the string
// The following line copies the phrase, whichFunc string, and integer errorCode into the buffer sprintf(errorMsg, "Call to %s returned error %d!", (char *)whichFunc, errorCode);
MessageBox(NULL, errorMsg, "socketIndication", MB_OK); }
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P.S.: Die :: sind Bereichsauflöser und deuten an, dass globale Funktionen gemeint sind. -- Wer früher stirbt ist länger tot. Dieser Post wurde am 04.01.2004 um 20:33 Uhr von (un)wissender editiert. |